Re: Tests of Active Learning

From: Ed Day (edday@utdallas.edu)
Date: Tue May 09 2006 - 15:39:35 CDT

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    I think you will find education research on teaching methodologies is exactly the problem that you have discovered.  There are few attempts to create outcomes measures. You might want to look at:

    "The Impact of the Internet on Economic Education," Journal of Economic

    Education, Vol. 29(2), Spring 1998, pp. 99 - 110

    in which we try to accomplish exactly what you propose. 

    The problem, as I see it, with these sorts of global studies is that they take too long and are difficult to replicate.  Moreover, if one makes a mistake in either the research design or its execution, it's almost impossible to recover during the semester.   So one has to wait  through another round of data collection.  Changed  students, changed environment, changed time of the year, etc.

    What is needed is a "lab" in which experiments can be conducted.  Perhaps we will find that there are are some topics in economics that lend themselves better to one form of presentation than to another.  More important, testing small pieces of the course over short time periods would also allow one to control the test environment much better.  This sort of test could be replicated several times to see whether the results are robust or not.

    Experimental economics has done this for economic concepts, but it has not been done for the best method of teaching these concepts.

    Anyway, my two cents.

    Best, Ed. Day

    Phil Holleran wrote:
    Dear tch-econers:
    
    Can someone point me to an example of a paper describing an active learning
    activity (a game, an experiment, a simulation, or the like) that actually
    reports a test of the activity's effectiveness on learning?
    
    Having read through the two dozen or so active learning papers in the past five
    years of the Journal of Economic Education, I found only one that compared
    student learning from that activity to student learning from a “standard”
    lecture/discussion with examples.
    
    It is true that most of the games and experiments described were game theoretic
    in nature, and the lessons from these games might obviously be more easily
    demonstrated than described. But even games on topics such as money demand,
    compensating differentials, and FOMC decisions did no more than assert that the
    games engaged students and sparked lively discussions (which I don’t doubt). 
    
    Authors of these papers often claim that the activities improved student
    learning -- but where are the tests of active learning’s effectiveness in
    improving students’ test performance? For example, where is a paper that
    compares student test scores on a particular topic in a class that involved a
    game on that topic and in a class without a game? (I agree that such comparisons
    can be difficult to design and interpret.)
    
    I ask because two colleagues and I conducted such a comparison in our Macro
    Principles course this (just-concluded) semester, and we are looking for a
    context within which to place our results.
    
    Thanks for your help.
    
    Phil Holleran
    Department of Economics
    Radford University
    Box 6952
    Radford, VA  24142
    
    Office Phone: (540) 831-6778
    
    
    
      



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